A perfect fit for your business idea, Artis provides solutions to different eCommerce marketplaces like fashion, grocery, home furnishing, digital products etc. Our functionality and user experience is curated keeping in mind business's target audience.
A marketplace can be categorized in terms of participants (both in the demand and on the supply side).
C2C (customer to customer)
Grass root transactions where private sellers sell their goods to peers. Presuming that there are no entrepreneurs and all participants are equal. They have similar interests, income and go to web platforms to share something. This helps to lower the administrative costs and get the best prices from the suppliers.
Example: Ebay, Taobao
B2B (business to business)
Businesses sell to other businesses to gain beneficial terms. Business to business online marketplace is operated by a third party. Open to buyers and sellers from a particular industry. A B2B situation occurs when procuring raw material from other businesses, needs services for operational reasons, re-sell goods produced by others.
Example: Alibaba, walmart
Note: Check out Archisys’ in-house B2B solution Artis
B2C (business to consumer)
It allows entrepreneurs and their customers to interact with each other. The advantage is that the customer gets everything they want and there is a wide variety of offers.
Example: Amazon, Flipkart
B2B2C (Business to business to customer)
Where a business rather than approaching the customers directly, assign it to another business. The end-user will recognize the business making the product or service in this model.
The table below shows a comparison between the three key business models for the marketplace.
Example: Coca-Cola sells its products via an extensive distributor network to many eating joints, but Coca-Cola also markets their products directly to consumers.
How does Archisys function?
The two things that we strongly believe in are giving more than what was expected of (in terms of value) and being authentic. It is the satisfaction of having known that the apps we build have been helping people genuinely that matters. We follow these simple steps to make sure we do what we intend to:
The Pains and The Solution
Defining the pains accurately through actual surveys and chiselling the solution accordingly is the design thinking principle we follow here.
The Story and The Interface
We write user stories, not for the documentation but for our teams to understand the soul and the structure out of which the interface is created.
The App and The Experience
On the basis of accurate definition and designing, we create apps that not only deliver what you want but also do it with needed simplicity.
The Product and Its Evolution
The app that is deployed in the Play Store or the App Store will always keep going through updates and we will be there for you to do so.
Building ExperiencesBeyond Functionality
On the surface, we might seem to do what every other software company around the block seems to be doing - using software to build features.
It's not what we do but how we do what we do that makes us different.
We don't stop at workability.
We dive deep into your customer persona to deliver unforgettable experiences through apps and this is what we mean by